Software Engineering for Beginners

(SOFTWARE-ENGG.AE3) / ISBN : 978-1-64459-422-3
This course includes
Lessons
TestPrep
Hands-On Labs
AI Tutor (Add-on)
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About This Course

The Software Engineering for Beginners course unlocks your potential to develop cutting-edge software solutions. With comprehensive design, coding, testing, and project management coverage, this course equips you with the essential skills needed to excel in the industry. You'll learn from real examples that lead to real results. It contains interactive lessons with knowledge checks and quizzes, and hands-on labs to build and iterate on your code like a software developer.

Get the support you need. Enroll in our Instructor-Led Course.

Lessons

22+ Lessons | 131+ Exercises | 60+ Quizzes | 522+ Flashcards | 522+ Glossary of terms

TestPrep

45+ Pre Assessment Questions | 45+ Post Assessment Questions |

Hands-On Labs

27+ LiveLab | 12+ Video tutorials | 18+ Minutes

1

Introduction

  • WHAT IS SOFTWARE ENGINEERING?
  • WHY IS SOFTWARE ENGINEERING IMPORTANT?
  • WHO SHOULD READ THIS COURSE?
2

Software Engineering from 20,000 Feet

  • REQUIREMENTS GATHERING
  • HIGH-LEVEL DESIGN
  • LOW-LEVEL DESIGN
  • DEVELOPMENT
  • TESTING
  • DEPLOYMENT
  • MAINTENANCE
  • WRAP-UP
  • EVERYTHING ALL AT ONCE
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
3

Before the Beginning

  • DOCUMENT MANAGEMENT
  • HISTORICAL DOCUMENTS
  • EMAIL
  • CODE
  • CODE DOCUMENTATION
  • APPLICATION DOCUMENTATION
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
4

The Team

  • TEAM FEATURES
  • TEAM ROLES
  • TEAM CULTURE
  • INTERVIEWS
  • PHYSICAL ENVIRONMENT
  • COLLABORATION SOFTWARE
  • OUTSOURCING
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
5

Project Management

  • EXECUTIVE SUPPORT
  • PROJECT MANAGEMENT
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
6

Requirements Gathering

  • REQUIREMENTS DEFINED
  • REQUIREMENT CATEGORIES
  • GATHERING REQUIREMENTS
  • REFINING REQUIREMENTS
  • RECORDING REQUIREMENTS
  • VALIDATION AND VERIFICATION
  • CHANGING REQUIREMENTS
  • DIGITAL TRANSFORMATION
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
7

High-Level Design

  • THE BIG PICTURE
  • WHAT TO SPECIFY
  • UML
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
8

Low-Level Design

  • DESIGN APPROACHES
  • OO DESIGN
  • DATABASE DESIGN
  • WHEN TO OPTIMIZE
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
9

Security Design

  • SECURITY GOALS
  • SECURITY TYPES
  • CYBERSECURITY
  • SHIFT-LEFT SECURITY
  • MALWARE MENAGERIE
  • PHISHING AND SPOOFING
  • SOCIAL ENGINEERING ATTACKS
  • CRAPWARE
  • PASSWORD ATTACKS
  • USER ACCESS
  • COUNTERMEASURES
  • CYBER INSURANCE
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
10

User Experience Design

  • DESIGN MINDSET
  • DESIGN GUIDELINES
  • FORM DESIGN
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
11

Programming

  • TOOLS
  • ALGORITHMS
  • TOP-DOWN DESIGN
  • PROGRAMMING TIPS AND TRICKS
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
12

Algorithms

  • ALGORITHM STUDY
  • ALGORITHMIC APPROACHES
  • ALGORITHM CHARACTERISTICS
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
13

Programming Languages

  • THE MYTH OF PICKING A LANGUAGE
  • LANGUAGE GENERATIONS
  • LANGUAGE FAMILIES
  • THE BEST LANGUAGE
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
14

Testing

  • TESTING GOALS
  • REASONS BUGS NEVER DIE
  • LEVELS OF TESTING
  • TESTING TECHNIQUES
  • TESTING HABITS
  • HOW TO FIX A BUG
  • ESTIMATING NUMBER OF BUGS
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
15

Deployment

  • SCOPE
  • THE PLAN
  • CUTOVER
  • DEPLOYMENT TASKS
  • DEPLOYMENT MISTAKES
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
16

Metrics

  • WRAP PARTY
  • DEFECT ANALYSIS
  • SOFTWARE METRICS
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
17

Maintenance

  • MAINTENANCE COSTS
  • TASK CATEGORIES
  • TASK EXECUTION
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
18

Predictive Models

  • MODEL APPROACHES
  • PREREQUISITES
  • PREDICTIVE AND ADAPTIVE
  • WATERFALL
  • WATERFALL WITH FEEDBACK
  • SASHIMI
  • INCREMENTAL WATERFALL
  • V-MODEL
  • SOFTWARE DEVELOPMENT LIFE CYCLE
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
19

Iterative Models

  • ITERATIVE VS. PREDICTIVE
  • ITERATIVE VS. INCREMENTAL
  • PROTOTYPES
  • SPIRAL
  • UNIFIED PROCESS
  • CLEANROOM
  • COWBOY CODING
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
20

RAD

  • RAD PRINCIPLES
  • JAMES MARTIN RAD
  • AGILE
  • XP
  • SCRUM
  • LEAN
  • CRYSTAL
  • FEATURE-DRIVEN DEVELOPMENT
  • DISCIPLINED AGILE DELIVERY
  • Primary Roles
  • Secondary Roles
  • DYNAMIC SYSTEMS DEVELOPMENT METHOD
  • KANBAN
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
21

Software Ethics

  • ETHICAL BEHAVIOR
  • RESPONSIBILITY
  • THOUGHT EXPERIMENTS
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON
22

Future Trends

  • SECURITY
  • UX/UI
  • CODE PACKAGING
  • CLOUD TECHNOLOGY
  • SOFTWARE DEVELOPMENT
  • ALGORITHMS
  • TECH TOYS
  • SUMMARY
  • WHAT YOU LEARNED IN THIS LESSON

1

Software Engineering from 20,000 Feet

  • Understanding Software Development Project Phases
2

Before the Beginning

  • Sending an Email Using Confidential Mode
  • Documenting and Commenting on the HTML5 Code
3

The Team

  • Analyzing Team-Building Features
4

Project Management

  • Creating a PERT Chart
  • Creating a Gantt Chart
5

Requirements Gathering

  • Understanding the FURPS+ Categories
  • Understanding Requirements Techniques and Methods
6

High-Level Design

  • Understanding the Class Diagram Visibility Symbols
7

Low-Level Design

  • Normalizing Unnormalized Data to 1NF
  • Normalizing Data from 1NF to 2NF
  • Normalizing Data from 2NF to 3NF
9

User Experience Design

  • Customizing the Word's Ribbon Interface
  • Understanding Printer Configuration
  • Designing a Form
10

Programming

  • Using the Sorting Algorithm
  • Implementing Software Programming Using Factorial
11

Algorithms

  • Understanding Recursion
  • Implementing Caching Using ARP
12

Programming Languages

  • Using a Fourth-Generation Language to Retrieve Specific Data
  • Using an Object-Oriented Language to Create a Class
13

Testing

  • Understanding the Testing Techniques
15

Metrics

  • Creating an Ishikawa Diagram
16

Maintenance

  • Understanding the Types of Maintenance Tasks
17

Predictive Models

  • Understanding the Waterfall Model
18

Iterative Models

  • Understanding the Spiral Model
19

RAD

  • Understanding the RAD Model

Software Engineering for Beginners

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