Java for Beginners

(JAVA-BEGIN.AE1) / ISBN : 978-1-64459-459-9
This course includes
Lessons
Hands-On Labs
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About This Course

Java for Beginners opens the door to the world of programming. This course provides a solid foundation for Java, with a focus on simplicity and practicality. It offers interactive lessons, quizzes, and hands-on labs, making the learning process engaging and effective. You'll grasp essential Java concepts through clear explanations and real-world code examples. By the end of the course, you'll be well-prepared to dive into the vast world of Java programming.

Get the support you need. Enroll in our Instructor-Led Course.

Lessons

20+ Lessons | 18+ Exercises | 150+ Quizzes | 101+ Flashcards | 101+ Glossary of terms

Hands-On Labs

46+ LiveLab | 12+ Video tutorials | 20+ Minutes

1

Introduction

  • About This Course
  • Foolish Assumptions
  • Icons Used in This Course
  • Where to Go from Here
2

All about Java

  • What You Can Do with Java
  • Why You Should Use Java
  • Gaining Perspective: Where Java Fits In
  • Object-Oriented Programming (OOP)
  • What’s Next?
3

All about Software

  • Get Ready for Java
  • The Inside Scoop
  • Developing Software
  • Spoiler Alert!
4

Using the Basic Building Blocks

  • Speaking the Java Language
  • Checking Out Java Code for the First Time
  • Understanding a Simple Java Program
  • And Now, a Few Comments
5

Making the Most of Variables and Their Values

  • Varying a Variable
  • Experimenting with JShell
  • What Happened to All the Cool Visual Effects?
  • The Atoms: Java's Primitive Types
  • The Molecules and Compounds: Reference Types
  • An Import Declaration
  • Creating New Values by Applying Operators
6

Controlling Program Flow with Decision-Making Statements

  • Making Decisions (Java if Statements)
  • Using Blocks in JShell
  • Forming Conditions with Comparisons and Logical Operators
  • The Nesting Habits of if Statements
  • Choosing among Many Alternatives
7

Controlling Program Flow with Loops

  • Repeating Instructions Over and Over Again (Java while Statements)
  • Count On Me
  • You Can Always Get What You Want
8

The Inside scOOP

  • Defining a Class (What It Means to Be an Account)
  • Defining a Method within a Class (Displaying an Account)
  • Sending Values to and from Methods (Calculating Interest)
  • Giving Your Numbers a Makeover
  • Hide-and-Seek
  • Barry's Own GUI Class
9

Saving Time and Money: Reusing Existing Code

  • What It Means to Be an Employee
  • Working with Disk Files (a Brief Detour)
  • Defining Subclasses (What It Means to Be a Full-Time or Part-Time Employee)
  • Using Subclasses
  • Changing the Payments for Only Some of the Employees
10

Constructing New Objects

  • Defining Constructors (What It Means to Be a Temperature)
  • Doing Something about the Weather
  • A Constructor That Does More
11

Putting Variables and Methods Where They Belong

  • Defining a Class (What It Means to Be a Baseball Player)
  • Making Static (Finding the Team Average)
  • Experiments with Variables
  • Passing Parameters
12

Using Arrays to Juggle Values

  • Getting Your Ducks All in a Row
  • Arrays of Objects
  • How to Argue with Your Code
13

Using Collections and Streams (When Arrays Aren't Good Enough)

  • Arrays Have Limitations
  • Collection Classes to the Rescue
  • Functional Programming
14

Looking Good When Things Take Unexpected Turns

  • Garbage In
  • The Buck Stops Here, Except When It Doesn't
  • Try, Try Again!
15

Sharing Names among the Parts of a Java Program

  • Access Modifiers
  • Classes and Their Members
  • Public and Private Access for Members
  • Default Access for Members
  • Protected Access for Members
  • Access Modifiers for Java Classes
  • From Classes Come Modules
16

Fancy Reference Types

  • Java's Types
  • The Java Interface
  • Abstract Classes
  • Relax! You're Not Seeing Double!
17

Java's Juggling Act

  • Juggling Two or More Calls 
  • Some Events Aren't Button Clicks 
  • The Inner Sanctum 
18

Using Java Database Connectivity

  • Creating a Database and a Table
  • Putting Data in the Table
  • Retrieving Data
  • Destroying Data
  • One Step Beyond
19

Ten Packs of Java Websites

  • This Course’s Website
  • For Business Issues Related to This Course
  • Download the Java Development Kit
  • Your Grandparents' Java Download Site
  • The Horse’s Mouth
  • Join Java User Groups
  • Find the Latest News about Java
  • Find News, Reviews, and Sample Code
  • Got a Technical Question about Anything?
  • Become Involved in the Future of Java
20

Ten Bits of Advice for New Software Developers

  • How Long Does It Take to Learn Java?
  • Which of Your Books Should I Read?
  • Are Books Other than Yours Good for Learning Java and Android Development?
  • Which Computer Programming Language(s) Should I Learn?
  • Which Skills Other than Computer Coding Should I Learn?
  • How Should I Continue My Learning as a Software Developer?
  • How Else Should I Continue My Learning as a Developer?
  • How Can I Land a Job Developing Software?
  • I Still Don’t Know What to Do with My Life
  • If I Have Other Questions, How Can I Contact You?

1

All about Java

  • Understanding Java Instructions
3

Using the Basic Building Blocks

  • Using Method Declaration
  • Creating the main() Method
  • Using Comments
4

Making the Most of Variables and Their Values

  • Using the int Type
  • Using Variables
  • Using Java Primitives
  • Using Reference Types
  • Using the Assignment Operators
  • Using the Increment Operator
5

Controlling Program Flow with Decision-Making Statements

  • Using the if Statement
  • Using the Logical OR Operator
  • Using the Logical AND Operator
  • Using Conditions
  • Using the if-else Statement
  • Using Nested if Statements
  • Using the switch Statement
6

Controlling Program Flow with Loops

  • Using the while Statement
  • Using the for Statement
  • Computing the Factorial of a Number
  • Using Multiple Loops
  • Using the continue Statement
  • Using the break Statement
  • Using the do/while Statement
7

The Inside scOOP

  • Creating an Object
  • Creating a Method
  • Passing Parameters to a Method
8

Saving Time and Money: Reusing Existing Code

  • Grouping Separators
  • Reading the Content of a File
9

Constructing New Objects

  • Creating a Constructor
  • Displaying a Frame
10

Putting Variables and Methods Where They Belong

  • Passing an Object to a Method
11

Using Arrays to Juggle Values

  • Declaring an Array
  • Writing Values in a File
  • Using the conditional operator
12

Using Collections and Streams (When Arrays Aren't Good Enough)

  • Using String Methods
  • Using a Lambda Expression
13

Looking Good When Things Take Unexpected Turns

  • Using the try/catch Block
  • Using the throws Keyword
14

Sharing Names among the Parts of a Java Program

  • Using the Access Modifier
15

Fancy Reference Types

  • Creating an Interface
  • Using the Abstract Method
16

Java's Juggling Act

  • Creating a Textbox and a Progress Bar Using Event Handling
17

Using Java Database Connectivity

  • Working with JDBC Statements
  • Executing a SQL Query
  • Displaying Records

Java for Beginners

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